Smiles are lies. Pain is salvation.
Name of the Will, developed by Zeitgeist Studio,
is a psychological horror mystery exploring guilt, faith, and identity.
You are not escaping the cult you are confessing to it.
Table of Contents
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Game Overview & Background
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What Makes It Special
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Visual Direction & Immersion
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Emotional Flow & Gameplay Structure
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Sound & Emotional Rhythm
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Release Info & Supported Languages
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Community Reactions & Interpretation
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Future Outlook & Updates
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Final Thoughts and Resonance
1. Game Overview & Background
Set within the ruins of a mysterious cult facility,
Name of the Will follows an amnesiac protagonist
who must confront fragments of their own guilt to escape.
In this world, “truth” and “redemption” are the same punishment.
2. What Makes It Special
This isn’t fear it’s introspection.
The game transforms guilt into mechanics,
where avoidance deepens the nightmare and acceptance breaks the loop.
Every decision mirrors the player’s moral reflection.
3. Visual Direction & Immersion
Cold blue and crimson dominate the frame.
Shadows breathe, objects whisper, and every corner hides symbolism.
The camera drifts like memory disjointed, fragile, and painfully slow.
4. Emotional Flow & Gameplay Structure
The cycle of Explore – Discover – Confront – Confess defines progression.
Each chamber is tied to an emotion: denial, anger, despair, revelation.
The loop ends only when the player faces their own will.
5. Sound & Emotional Rhythm
There is no music only the sound of breath, scraping metal, and prayer.
Silence becomes tension; echoes become dialogue.
Sound is confession, not comfort.
6. Release Info & Supported Languages
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Demo Available: Steam Scream 4 Fest (October 2025)
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Full Release: TBD
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Platform: PC (Steam)
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Developer: Zeitgeist Studio
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Languages: English, Korean, Japanese, Chinese
7. Community Reactions & Interpretation
Players praised its oppressive atmosphere and psychological storytelling.
Many compared it to Silent Hill and Visage, calling it “a guilt simulator.”
The demo’s layered symbolism and narrative ambiguity sparked deep discussions.
8. Future Outlook & Updates
Future updates will expand multiple endings, add memory reconstruction mechanics,
and enhance visual distortion tied to player emotion.
Zeitgeist aims to make fear personal, not external.
9. Final Thoughts and Resonance
Name of the Will asks one question:
“What if your greatest fear is forgiveness?”
It’s not a game about surviving monsters it’s about surviving yourself.
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